Goals
Young adults involved in Venturing will
 | Learn to make ethical choices over their lifetimes by
instilling the values in the Venturing Oath and Code
|
 | Experience a program that is fun and full of challenge and
adventure
|
 | Become a skilled training and program resource for Cub
Scouts and Boy Scouts and other groups
|
 | Acquire skills in the areas of high adventure, sports, arts
and hobbies, religious life, or Sea Scouting
|
 | Experience positive leadership from adult and youth leaders
and be given opportunities to take on leadership roles
|
 | Have a chance to learn and grow in a supportive, caring, and
fun environment
|
Methods
The methods of Venturing have been carefully chosen to meet the
needs of young adults.
Leadership. All Venturers are given opportunities to learn
and apply proven leadership skills. A Venturing crew is led by
elected crew officers. The Venturing Leadership Skills Course is
designed for all Venturers and helps teach in an active way to
effectively lead.
Group Activities. Venturing activities are interdependent
group experiences in which success is dependent on the cooperation
of all. Learning by doing in a group setting provides opportunities
for developing new skills.
Adult Association. The youth officers lead the crew. The
officers and activity chairs work closely with adult Advisors and
other adult leaders in a spirit of partnership. The adults serve in
a "shadow" leader capacity.
Recognition. Recognition comes through the Venturing
advancement program and through the acknowledgement of a youth's
competence and ability by peers and adults.
The Ideals. Venturers are expected to know and live by the
Venturing Oath and Code. They promise to be faithful in religious
duties, treasure their American heritage, to help others, and to
seek truth and fairness.
High Adventure. Venturing's emphasis on high adventure
helps provide team-building opportunities, new meaningful
experiences, practical leadership application, and lifelong memories
to young adults.
Teaching Others. All of the Venturing awards require
Venturers to teach what they have learned to others. When they teach
others often, Venturers are better able to retain the skill or
knowledge they taught, they gain confidence in their ability to
speak and relate to others, and they acquire skills that can benefit
them for the rest of their lives as a hobby or occupation.
Ethics in Action
An important goal of Venturing is to help young adults be
responsible and caring people, both now and in the future. Venturing
uses "ethical controversies" to help young adults develop the
ability to make responsible choices that reflect their concern for
what is a risk and how it will affect others involved. Because an
ethical controversy is a problem-solving situation, leaders expect
young adults to employ empathy, invention, and selection when they
think through their position and work toward a solution of an
ethical controversy.
Crew Activities
What a Venturing crew does is limited only by the imagination and
involvement of the adult and youth leaders and members of the crew �
sail the Caribbean, produce a play, climb a mountain, teach disabled
people to swim, or attend the Olympics. All these adventures and
more are being done today by Venturing crews and ships across the
country. All that is needed are concerned adults who are willing to
share a little bit of themselves with today's youth � tomorrow's
leaders.